The team that wins the most rounds, wins the game. When one team has no more players in the arena, the other team wins the round and the next round begins. Once a player is fragged, he or she is removed from play, and allowed to spectate. Each round begins by spawning players randomly throughout the map, or arena. These two conditions focus the gameplay towards fighting and away from more traditional deathmatch techniques that involve resource domination.Įach Rocket Arena game contains one or more rounds. The major differences are that the players all start with identical resources (including weapons, ammunition, health, and armor) and that all resources are removed from the map (preventing players from improving their condition). Its multiplayer component may not break any new ground, but as a single player experience Quake 4 is a winner.Rocket Arena is very similar to standard deathmatch, in that players battle it out against each other for survival. Quake 4 is fun, frantic and a definite step-up from the dour Doom 3. The flipside to this, of course, is higher system requirements - you'll need a ninja PC to run Quake 4 at its best, and even at its lowest settings you'll need a computer that's pretty decent to run it lag-free. Just like Doom 3, Quake 4 looks absolutely stunning, displaying a depth and realism that's still impressive to see. An upgrade could mean a larger magazine or faster firing rounds - whatever the upgrade is, it usually means more mayhem for your foes. To add a bit of variety, Quake 4 has a weapons upgrade path which sees your guns get upgraded at certain points throughout the game. The weaponry available in Quake 4 is also pretty standard - as well as the typical machineguns and shotguns, you'll get weapons like nailguns, beam rifles and rocket launchers. The controls in Quake 4 are pretty stock standard - if you've played other PC first person shooters, you'll be at home here. Some other human team members also act as medics or techs, who can heal you or replenish your armour at any time. And unlike other shooters where non-player allies usually have the killing power of an angry penguin, your squad members in Quake 4 actually do real damage - they'll even be able to take down some of the bigger enemies given enough time and cover. As Kane is a member of Rhino Squad, you'll be involved in plenty of firefights with your team members by your side. Quake 4 also gives you a great sense of teamplay even in the single player campaign, as several missions require you to fight alongside other marines to achieve your goals. The vehicle sections are a nice change of pace, but can be quite a deal easier than normal gameplay thanks to the fact that your vehicle's shields and armour will automatically recover if left undamaged for a while. Controls can be a bit floaty for these machines, but they certainly pack a wallop both in terms of firepower and shields. You'll also get the chance to pilot a number of vehicles during the game such as tanks and mechs. Thankfully, Quake 4 quickly shows you that it's a different beast altogether, throwing you gameplay that is a lot more varied than its Doom cousin.Īs well as indoors, Quake 4 sees you fighting in trenches, hangars, wide open desert environments and much more. Worryingly, the game's first few minutes of gameplay are remarkably similar to Doom 3's, with Kane having to travel through darkened corridors to be occasionally jumped by a hiding Strogg. As opposed to the last two Quake titles which became mainly known for their multiplayer aspects (Quake III particularly), Quake 4's single player campaign is this version's highlight.
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